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ShiVa 2.0 Preview: Module Editor
8th November, 2014 in Blog

Learn how to make your own editor modules in ShiVa 2.0! All you need is XML and a little Lua. With our new moduleXML and ShiVa Editor API, your imagination is the only limit!

ShiVa 2.0 First Beta Release
4th July, 2014 in Blog

After spending a very long time in development, we finally decided that our new editor is ready for public testing. Our customers are invited to download the installer package from our Beta Website, and benchmark – among other things – our brand new HTML5 engine.

ShiVa 2.0 Preview: HTML5 Exporter
6th May, 2014 in Blog, Export, Tutorials

In our last post, you have seen how well ShiVa games work in HTML5/WebGL-enabled web browsers. This week, we are going to show you how easy it is to export your game to this brand new target with the integrated Authoring Tool in the upcoming ShiVa 2.0 editor.

Introducing ShiVa HTML5
10th February, 2014 in Blog

At ShiVa Technologies, we pride ourselves in being the most cross-platform engine in the world. Let’s welcome a new member to the family: Join us for the first public announcement of our new HTML5/WebGL engine!

A Very Special ShiVa 2.0 Christmas, 
Part 2
27th December, 2013 in Blog

For this holiday season, we are very happy to give you more than just a glimpse of ShiVa 2.0. Join us for a world exclusive look at the new version of your favourite 3D game development tool! Part II: Editor Scripting and Modules

A Very Special ShiVa 2.0 Christmas, 
Part 1
23rd December, 2013 in Blog

For this holiday season, we are very happy to give you more than just a glimpse of ShiVa 2.0. Join us for a world exclusive look at the new version of your favourite 3D game development tool! Part I: Going Cross Platform and new UI concepts

Initiative: 100% Indie
26th November, 2013 in Blog

Join 100% Indie today! 100percentindie.com is shining a spotlight on indie gaming through inspiring articles, promotional assistance and developer support. Register now for the industry’s leading 100% revenue share at Samsung Apps!

Case Study: Naught 2
4th November, 2013 in Blog

Blue Shadow Games, the brains behind Non Flying Soldiers and Naught, just released the sequel Naught 2 for iOS. Now, how did they go about making a great game even better?

Case Study: Grip Games “Atomic Ninjas”
16th October, 2013 in Blog

Atomic Ninjas is a bright, colorful and funny 2.5D multiplayer action platformer game mixed with slapstick brutality, in which the player controls super-powered ninjas in frantic online matches against other players or bots. Gamers must outsmart their opponents and kill them using various environmental hazards.

Case Study: Rejected Games
5th August, 2013 in Blog

Rejected Games, a young Polish game developer, use ShiVa in two of their upcoming projects: the multiplayer cross-platform action game Cutting Edge Arena and Bonsai Benchmark, a graphics benchmark application for mobile devices.

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